[PATCH 3/6] d3drm: Implement IDirect3DRM*_CreateTexture. (v4)

Henri Verbeet hverbeet at gmail.com
Wed May 11 11:46:48 CDT 2016


On 11 May 2016 at 17:50, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> If CreateTexture fails because of an invalid image, it doesn't leak a
> reference to d3drm, unlike the InitFrom* calls. So I had to either do this,
> or explicitly release texture->d3drm if InitFromImage fails.
>
That's not what the implementation in patch 2/6 does. It will leak if
the texture is already initialised, but not when
d3drm_validate_image() fails.



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