[PATCH 5/6] d3drm: Partially implement IDirect3DRMTexture*::InitFromFile. (v2 resend)

Henri Verbeet hverbeet at gmail.com
Fri May 13 10:58:49 CDT 2016


On 13 May 2016 at 17:52, Aaryaman Vasishta <jem456.vasishta at gmail.com> wrote:
> I did it so that it wouldn't call d3drm_texture_load only to realize that
> the image is already initialized when InitFromImage is called. I could
> probably add that check within d3drm_texture_load, though.
>
It's usually not worth optimising error paths, unless you happen to
have an application that needs it.



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