[PATCH 4/5] wined3d: Use unsynchronized buffer updates only if there has been at least one buffer map.

Henri Verbeet hverbeet at gmail.com
Tue Nov 8 09:56:12 CST 2016


On 8 November 2016 at 14:19, Józef Kucia <joseph.kucia at gmail.com> wrote:
> I'm not sure if tracking synchronised/unsynchronised in
> buffer_invalidate_bo_range() makes sense. I'll look into this, and
> I'll send a patch if I've come up with something reasonable.
Yeah, I'm not sure it will end up being better or not either. The idea
though is that keeping track on the kind of invalidation we're doing
may be more natural to work with than the concept of
WINED3D_BUFFER_MAP.



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