[PATCH 5/7] ddraw: Discard the dst vertex buffer if possible.

Stefan Dösinger stefandoesinger at gmail.com
Sun Nov 13 15:15:05 CST 2016


Am 2016-10-31 um 08:35 schrieb Henri Verbeet:
> In general I think wined3d_device_copy_sub_resource_region() is
> supposed to work for buffers. Is there something in particular that's
> broken?
Nothing, except that I apparently missed the patch that implemented it
:-) . I kinda assumed it didn't exist yet because buffers and textures
are still doing their individual things.





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