[18/23] wined3d: Add support for flat interpolation in shaders.

Matteo Bruni matteo.mystral at gmail.com
Sun Nov 13 16:44:48 CST 2016


2016-11-13 12:35 GMT-06:00 Andrew Wesie <awesie at gmail.com>:
> Signed-off-by: Andrew Wesie <awesie at gmail.com>

It looks like you're never declaring shader outputs as flat. Is the
potential mismatch with the shader input declarations a problem?

BTW, I find it a bit surprising that flat varyings are actually used
in SM4+ applications, AFAIK there is no way to mark inputs / outputs
as flat in HLSL, which would suggest some kind of manual tinkering
with the shader bytecode is required to use them.



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