[18/23] wined3d: Add support for flat interpolation in shaders.

Henri Verbeet hverbeet at gmail.com
Sun Nov 13 17:18:07 CST 2016


On 14 November 2016 at 00:08, Józef Kucia <joseph.kucia at gmail.com> wrote:
> There is the "nointerpolation" HLSL keyword. Note that manual
> tinkering with a shader bytecode would be only possible if you would
> know the checksum algorithm used in shader bytecodes.
>
That algorithm is actually somewhat known these days, it seems to be a
variant of MD5.



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