[10/23] d3d11: Reset base vertex index to zero when not using indexed draw.

Henri Verbeet hverbeet at gmail.com
Mon Nov 14 08:52:37 CST 2016


On 13 November 2016 at 19:35, Andrew Wesie <awesie at gmail.com> wrote:
> Signed-off-by: Andrew Wesie <awesie at gmail.com>
> ---
>  dlls/d3d11/device.c | 4 ++++
>  1 file changed, 4 insertions(+)
>
I think this shouldn't be needed when you do the state invalidation in
wined3d_cs_exec_draw(). Ideally we'd probably just get rid of
wined3d_device_set_base_vertex_index(), but d3d8 stateblocks
complicate that.



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