[PATCH] d2d1: Implement retrieving dash pattern data for stroke styles

Nikolay Sivov bunglehead at gmail.com
Thu Nov 24 05:13:14 CST 2016


On 24.11.2016 14:08, Henri Verbeet wrote:
> On 23 November 2016 at 18:09, Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> -static void STDMETHODCALLTYPE d2d_stroke_style_GetDashes(ID2D1StrokeStyle *iface, float *dashes, UINT32 count)
>> +static void STDMETHODCALLTYPE d2d_stroke_style_GetDashes(ID2D1StrokeStyle *iface, float *dashes, UINT32 dash_count)
>>  {
>> -    FIXME("iface %p, dashes %p, count %u stub!\n", iface, dashes, count);
>> +    struct d2d_stroke_style *style = impl_from_ID2D1StrokeStyle(iface);
>> +
>> +    TRACE("iface %p, dashes %p, count %u.\n", iface, dashes, dash_count);
>> +
>> +    memcpy(dashes, style->dashes, min(style->dash_count, dash_count) * sizeof(*dashes));
>> +    if (dash_count > style->dash_count)
>> +        memset(dashes, 0, (dash_count - style->dash_count) * sizeof(*dashes));
> That doesn't look right.
> 

Oh, right. That means GetGradientStops() is broken too. Are you okay
with keeping memset() or it's better to explicitly set them to 0.0f?




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