[PATCH 4/5] d3d11/tests: Add test for shader input register limits.

Józef Kucia joseph.kucia at gmail.com
Tue Nov 29 09:25:52 CST 2016


On Tue, Nov 29, 2016 at 3:26 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 28 November 2016 at 23:19, Józef Kucia <joseph.kucia at gmail.com> wrote:
>> That's bad. Generally, SM4 hardware is expected to support 32
>> samplers.
> Are you sure about that? The actual hardware limit seems to be 18, and
> D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT is 16 as well.

The sampler register limit even for SM5 is 16, obviously. My memory
doesn't suit me well ;-)

> The hardware texture resource limit is much higher at 176, but that
> doesn't help much in OpenGL unless you use something like
> ARB_bindless_texture.

Yeah, I was thinking that this issue starts after 32nd GL sampler.



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