[PATCH v2] d2d1: Initial implementation of HWND render target
Nikolay Sivov
bunglehead at gmail.com
Mon Oct 3 10:16:02 CDT 2016
On 03.10.2016 16:45, Henri Verbeet wrote:
> On 1 October 2016 at 18:12, Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> +void d2d_d3d_render_target_set_pixel_size(ID2D1RenderTarget *iface, UINT32 width, UINT32 height)
>> +{
>> + struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
>> + render_target->pixel_size.width = width;
>> + render_target->pixel_size.height = height;
>> +}
>> +
> I think d2d_d3d_render_target_create_rtv() already does this.
>
>
Right, most likely a leftover from earlier version.
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