[PATCH 3/7] wined3d: Bind dummy textures to all texture image units.

Józef Kucia joseph.kucia at gmail.com
Mon Oct 3 16:02:58 CDT 2016


On Mon, Oct 3, 2016 at 3:46 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 3 October 2016 at 00:38, Józef Kucia <jkucia at codeweavers.com> wrote:
>> Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
>> ---
>>  dlls/wined3d/context.c | 4 ++--
>>  1 file changed, 2 insertions(+), 2 deletions(-)
>>
> Not that there's anything wrong with this, but what's the idea behind it?
>
>

It should be useful when we remove hardcoded sampler limits for D3D10+.



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