[PATCH] d2d1: Initial implementation of bitmap render target
Nikolay Sivov
nsivov at codeweavers.com
Wed Oct 19 12:09:43 CDT 2016
On 10/19/2016 01:13 PM, Henri Verbeet wrote:
> On 14 October 2016 at 18:12, Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> + if (!pixel_size && size)
>> + {
>> + texture_desc.Width = ceilf((size->width * parent_target->desc.dpiX) / 96.0f);
>> + texture_desc.Height = ceilf((size->height * parent_target->desc.dpiY) / 96.0f);
>> + dxgi_rt_desc.dpiX = (texture_desc.Width * 96.0f) / size->width;
>> + dxgi_rt_desc.dpiY = (texture_desc.Height * 96.0f) / size->height;
>> + }
>> + else if (pixel_size && !size)
>> + {
>> + texture_desc.Width = pixel_size->width;
>> + texture_desc.Height = pixel_size->height;
>> + dxgi_rt_desc.dpiX = parent_target->desc.dpiX;
>> + dxgi_rt_desc.dpiY = parent_target->desc.dpiY;
>> + }
>> + else if (pixel_size && size)
>> + {
>> + texture_desc.Width = pixel_size->width;
>> + texture_desc.Height = pixel_size->height;
>> + dxgi_rt_desc.dpiX = (pixel_size->width * 96.0f) / size->width;
>> + dxgi_rt_desc.dpiY = (pixel_size->height * 96.0f) / size->height;
>> + }
>> + else
>> + {
>> + texture_desc.Width = parent_target->pixel_size.width;
>> + texture_desc.Height = parent_target->pixel_size.height;
>> + dxgi_rt_desc.dpiX = parent_target->desc.dpiX;
>> + dxgi_rt_desc.dpiY = parent_target->desc.dpiY;
>> + }
> It may just be taste, but I think this is a bit harder to follow than
> it needs to be. What do you think about the following?
>
>
Sure, just sent v2. Initially I did it in the same orderit's documented.
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