[PATCH] wined3d: Invalidate INDEXBUFFER device state when contents of bound index buffer is changed.

Henri Verbeet hverbeet at gmail.com
Fri Oct 28 08:55:31 CDT 2016


On 28 October 2016 at 12:20, Józef Kucia <jkucia at codeweavers.com> wrote:
> +    if (buffer->resource.bind_count)
> +    {
> +        if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER)
> +            device_invalidate_state(buffer->resource.device, STATE_INDEXBUFFER);
> +    }
You can merge those if-conditions.

What happens exactly that makes this required?



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