Where is my address space?

Henri Verbeet hverbeet at gmail.com
Fri Sep 2 11:16:59 CDT 2016


On 2 September 2016 at 17:56, Snorri Sturluson
<snorri.sturluson at ccpgames.com> wrote:
> Hm, I’m now tracking only resources of type WINED3D_RTYPE_TEXTURE_2D - the numbers are slightly lower, but as expected, the bulk is coming from textures.
>
> I’m fairly certain I don’t have any textures loaded that are not actively used for rendering so it’s not clear to me why they would reside in system memory.
>
> I just want to rule out that the textures aren’t allocated still in system memory as well as by OpenGL.
>
Check the texture flags, textures with WINED3D_TEXTURE_RGB_VALID or
WINED3D_TEXTURE_SRGB_VALID set generally shouldn't have system memory
allocated. The "download_count", "sysmem_count" and "texture_rgb.name"
fields are also potentially interesting.



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