HLSL compiler

Henri Verbeet hverbeet at gmail.com
Fri Sep 2 12:50:17 CDT 2016


On 2 September 2016 at 19:45, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> with it. Fortunately we don't need to do too much optimization since
> there is another compiler down the line (e.g. GLSL compiler in the
> OpenGL drivers) which should be able to cover up our shortcomings...
>
Hypothetical ARB_gl_spirv support in wined3d could change that somewhat though.



More information about the wine-devel mailing list