[PATCH] Moved wined3dformat <-> dxgi_format conversion functions into wined3d

Henri Verbeet hverbeet at gmail.com
Sat Sep 10 11:33:04 CDT 2016


On 10 September 2016 at 18:28, Fabian Maurer <dark.shadow4 at web.de> wrote:
> Well I'm currently implementing "D3DX11CreateShaderResourceViewFromFileW", and
> to make things easier I wanted to make a generic textureloader for both DX11
> and DX9 in wined3d (mostly moving code from DX9).
> That works fine, but since it works with WINED3D formats, they need to be
> converted in d3dx11. But I'd need to duplicate the conversion code a third
> time for that. And that's what I wanted to avoid, it seems like a lot of
> unnecessary duplication.
Unfortunately d3dx dlls shouldn't depend on wined3d either. We've
typically handled sharing across different versions of d3dx using
PARENTSRC.



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