[PATCH 1/5] d3dx11: Copied functions and defines from d3dx_36 related to texture loading

Fabian Maurer dark.shadow4 at web.de
Tue Sep 13 15:28:08 CDT 2016


> I don't think this is acceptable. It should be done in a way that
> doesn't introduce mess like this.

I split the patches but I didn't know how to do it . For not breaking 
compilation, I added these temporary defines. The later patch removes those 
again.



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