[PATCH 5/5] d3dx11: Implemented D3DX11CompileFromFileW
Fabian Maurer
dark.shadow4 at web.de
Mon Sep 19 18:56:32 CDT 2016
Thanks for your feedback.
> > + UINT filename_converted_len;
>
> Probably you can call it just "size".
Are you sure? I tried to make it less ambiguous, since there are two sizes
used.
> This would be okay otherwise but, as mentioned for patch [4/5], maybe
> it's a good idea to implement and make use of
> D3DX11CreateAsyncFileLoaderW() here too.
I fixed the other issues on my local branch and I'll try to get the async parts
right.
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