[PATCH 2/5] d3dx11: Made texture loader use wined3dformat instead of d3dformat.

Matteo Bruni matteo.mystral at gmail.com
Mon Sep 19 19:23:26 CDT 2016


2016-09-13 22:11 GMT+02:00 Fabian Maurer <dark.shadow4 at web.de>:
> Signed-off-by: Fabian Maurer <dark.shadow4 at web.de>

It was already mentioned but, at the cost of being annoying, let me
reiterate: d3dx* DLLs can't directly use wined3d data types or APIs.
They have to go through the respective d3d* client library functions.

I suspect that code sharing between d3dx* versions will eventually
happen in a somewhat different fashion and trying to build the "final
solution" from the ground up is going to be hard. Porting the various
pieces of code to d3d[x]11 as necessary, even at the cost of
"duplication" in the short term, is probably a better plan.



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