[PATCH 1/5] d3dx11: Copied functions and defines from d3dx_36 related to texture loading

Henri Verbeet hverbeet at gmail.com
Tue Sep 20 00:42:29 CDT 2016


On 20 September 2016 at 02:59, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> functions. In theory you could even use native d3dx11 on Wine,
> although that might give some misleading results e.g. if Wine's d3d11
> isn't quite doing the right thing.
>
And you'd have to be careful not to look at e.g. +d3d11 traces when
doing that, so I'd recommend against it.



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