[PATCH 3/7] wined3d: Implement the initial texture data upload on top of wined3d_device_update_sub_resource().
Michael Müller
michael at fds-team.de
Tue Sep 20 18:26:25 CDT 2016
Am 20.09.2016 um 11:41 schrieb Henri Verbeet:
> - wined3d_texture_upload_data(object, i, context, &addr, data[i].row_pitch, data[i].slice_pitch);
> - wined3d_texture_validate_location(object, i, WINED3D_LOCATION_TEXTURE_RGB);
> - wined3d_texture_invalidate_location(object, i, ~WINED3D_LOCATION_TEXTURE_RGB);
> + wined3d_device_update_sub_resource(device, &object->resource,
> + i, NULL, data[i].data, data[i].row_pitch, data[i].slice_pitch);
Didn't this break the initial upload for 3d textures as
wined3d_device_update_sub_resource only supports buffers and 2d textures?
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