[PATCH 3/7] wined3d: Implement the initial texture data upload on top of wined3d_device_update_sub_resource().

Henri Verbeet hverbeet at gmail.com
Tue Sep 20 23:05:07 CDT 2016


On 21 September 2016 at 01:26, Michael Müller <michael at fds-team.de> wrote:
> Didn't this break the initial upload for 3d textures as
> wined3d_device_update_sub_resource only supports buffers and 2d textures?
>
Yeah, it might, in as far that anything that uses that currently
works. Shouldn't be terribly hard to fix though.



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