[PATCH 1/5] wined3d: Use round() on core profile.

Henri Verbeet hverbeet at gmail.com
Fri Sep 23 01:40:28 CDT 2016


On 22 September 2016 at 20:39, Matteo Bruni <mbruni at codeweavers.com> wrote:
>  dlls/wined3d/directx.c     | 5 +++++
>  dlls/wined3d/glsl_shader.c | 4 ++--
>  dlls/wined3d/wined3d_gl.h  | 1 +
>  3 files changed, 8 insertions(+), 2 deletions(-)
>
This works, but I'm not sure it really scales beyond one or two
instructions. It also seems to me that what you actually want to know
is the GLSL version of the current shader, not entirely unlike
shader_glsl_get_version().



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