[PATCH v2 1/5] wined3d: Use round() on core profile.

Henri Verbeet hverbeet at gmail.com
Tue Sep 27 02:14:53 CDT 2016


On 27 September 2016 at 00:04, Matteo Bruni <mbruni at codeweavers.com> wrote:
> v2: Key the use of the round() builtin on the GLSL version used by the
> shader. I'm not sure this is exactly what you had in mind but at least
> this looks quite a bit nicer to me than v1.
>
Close enough. I think you can just use shader_glsl_get_version() and
"#version %u" in the places you're currently using
shader_glsl_get_version_declaration(), but it doesn't matter that
much.



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