[PATCH 5/5] wined3d: Store render target info instead of surfaces in "blit_targets".

Henri Verbeet hverbeet at gmail.com
Wed Apr 5 12:03:22 CDT 2017


On 5 April 2017 at 15:38, Józef Kucia <jkucia at codeweavers.com> wrote:
> @@ -2678,17 +2713,17 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
>
>              if (!rt_count || wined3d_resource_is_offscreen(rts[0]->resource))
>              {
> +                memset(context->blit_targets, 0, gl_info->limits.buffers * sizeof(context->blit_targets));
Is that sizeof missing a '*'?



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