[v2 1/2] d3dx9: Support relative addressing in preshader.

Matteo Bruni matteo.mystral at gmail.com
Mon Apr 10 14:05:10 CDT 2017


2017-04-10 12:13 GMT+02:00 Paul Gofman <gofmanp at gmail.com>:
> On 04/09/2017 08:40 PM, Matteo Bruni wrote:
>>
>> It looks to me as the CLIT section in the bytecode you attached
>> contains 16 as the constants count. Not sure why the print below
>> doesn't match that.
>>
>> Either way, it doesn't matter much. Even if immediate counts
>> non-multiple-of-4 can actually exist we could (and I argue, should)
>> bump that up to the next multiple, zeroing the extra components.
>>
>     Oh, it must be due to the code for updating constant table size under
> discussion does not respect scalar op flag, and 18 constants here reveals
> that (as the constant used in the instruction causing actual size update is
> using just 1 constant for all 3 components, not 3). It is not good by
> itself, in particular, it can break index wrap logic. For the same index
> wrap logic we can't just bump to next multiple of 4, if the cases where the
> count is not the multiple actually exist (I am not sure anymore that they
> do). So I will fix that update for scalar op case at some point, do some
> more testing and either send the fix or change the constant components count
> to 4, with a fail on preshader creation if it is not the case.

Ah, yes, that makes sense. Agreed on the follow up change.



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