[v3 PATCH 1/2] wined3d: Add dirty region tracking.
Henri Verbeet
hverbeet at gmail.com
Fri Apr 21 06:08:24 CDT 2017
On 20 April 2017 at 16:01, Masanori Kakura <kakurasan at gmail.com> wrote:
> v2 - Use array
> - Regions are stored in struct wined3d_texture
> - Reuse old region if possible
> v3 - Update Wine d3d8 test
> - Get rid of "Ignoring dirty_region" FIXME in wined3d_texture_add_dirty_region()
>
> Signed-off-by: Masanori Kakura <kakurasan at gmail.com>
> ---
> dlls/d3d8/tests/visual.c | 10 ++---
> dlls/d3d9/tests/visual.c | 10 ++---
> dlls/wined3d/cs.c | 51 +++++++++++++++++++++-
> dlls/wined3d/device.c | 6 +++
> dlls/wined3d/texture.c | 97 ++++++++++++++++++++++++++++++++++++++++--
> dlls/wined3d/wined3d_private.h | 9 +++-
> 6 files changed, 167 insertions(+), 16 deletions(-)
>
Do you have any thoughts on the interactions with the resource
location management?
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