[v3 PATCH 1/2] wined3d: Add dirty region tracking.

Henri Verbeet hverbeet at gmail.com
Fri Apr 21 06:08:24 CDT 2017


On 20 April 2017 at 16:01, Masanori Kakura <kakurasan at gmail.com> wrote:
> v2 - Use array
>    - Regions are stored in struct wined3d_texture
>    - Reuse old region if possible
> v3 - Update Wine d3d8 test
>    - Get rid of "Ignoring dirty_region" FIXME in wined3d_texture_add_dirty_region()
>
> Signed-off-by: Masanori Kakura <kakurasan at gmail.com>
> ---
>  dlls/d3d8/tests/visual.c       | 10 ++---
>  dlls/d3d9/tests/visual.c       | 10 ++---
>  dlls/wined3d/cs.c              | 51 +++++++++++++++++++++-
>  dlls/wined3d/device.c          |  6 +++
>  dlls/wined3d/texture.c         | 97 ++++++++++++++++++++++++++++++++++++++++--
>  dlls/wined3d/wined3d_private.h |  9 +++-
>  6 files changed, 167 insertions(+), 16 deletions(-)
>
Do you have any thoughts on the interactions with the resource
location management?



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