[PATCH 2/2] wined3d: do not call queue_is_empty in wined3d_cs_mt_finish.

Henri Verbeet hverbeet at gmail.com
Mon Aug 7 07:17:36 CDT 2017


On 4 August 2017 at 10:21, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +/* This function assumes that it is called from the command stream thread. */
>  static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs_queue *queue)
It should probably have a wined3d_from_cs() then.



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