[v2 3/3] d3dx9: Return E_FAIL from ValidateTechnique() for techniques with unsupported shaders.

Matteo Bruni matteo.mystral at gmail.com
Thu Aug 31 18:37:30 CDT 2017


2017-08-31 20:56 GMT+02:00 Paul Gofman <gofmanp at gmail.com>:

> +                if (!param->object_id || base->objects[param->object_id].creation_failed)

It should be possible to replace this with a check for !*(void **)param->data.
Unless you mean to use the flag for something else later on?



More information about the wine-devel mailing list