[PATCH] wined3d: Unbind the FBOs before glDispatchCompute
Fabian Maurer
dark.shadow4 at web.de
Fri Dec 1 11:22:38 CST 2017
> Not necessarily. The correct framebuffer needs to be bound for
> subsequent draws, but that may very well be a different framebuffer
> than the one currently bound. Invalidating STATE_FRAMEBUFFER ensures
> that context_apply_draw_state() will bind the correct framebuffer even
> if the bound render targets didn't change since the previous draw.
> No, the invalidated state is going to be applied again by wined3d
> "state manager", if needed.
Thanks for explaining, that's a clever setup.
I'll send an updated patch.
Regards,
Fabian Maurer
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