[PATCH 1/6] d3d11: Validate MiscFlags for 3D textures.

Matteo Bruni mbruni at codeweavers.com
Mon Dec 4 11:07:27 CST 2017


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d11/texture.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 12186dcf37..e8870d5d9a 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -942,6 +942,14 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi
     unsigned int levels;
     HRESULT hr;
 
+    if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
+            && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
+    {
+        WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET "
+                "and D3D11_BIND_SHADER_RESOURCE.\n");
+        return E_INVALIDARG;
+    }
+
     texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
     texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
     texture->refcount = 1;
-- 
2.13.6




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