[PATCH 1/6] d3d11: Validate MiscFlags for 3D textures.
Matteo Bruni
mbruni at codeweavers.com
Mon Dec 4 11:07:27 CST 2017
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d11/texture.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 12186dcf37..e8870d5d9a 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -942,6 +942,14 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi
unsigned int levels;
HRESULT hr;
+ if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
+ && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
+ {
+ WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET "
+ "and D3D11_BIND_SHADER_RESOURCE.\n");
+ return E_INVALIDARG;
+ }
+
texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
texture->refcount = 1;
--
2.13.6
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