[PATCH 4/7] d3d11/tests: Add test for combined clip and cull distances.
Józef Kucia
jkucia at codeweavers.com
Mon Dec 4 17:26:32 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 209 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 209 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 341350382fd3..330f20123b3f 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -23126,6 +23126,214 @@ static void test_clip_distance(void)
release_test_context(&test_context);
}
+static void test_combined_clip_and_cull_distances(void)
+{
+ struct d3d11_test_context test_context;
+ ID3D11DeviceContext *context;
+ struct resource_readback rb;
+ unsigned int offset, stride;
+ ID3D11Device *device;
+ unsigned int i, j, k;
+ ID3D11Buffer *vb;
+ HRESULT hr;
+
+ static const DWORD vs_code[] =
+ {
+#if 0
+ struct input
+ {
+ float4 position : POSITION;
+ float clip0 : CLIP_DISTANCE0;
+ float clip1 : CLIP_DISTANCE1;
+ float clip2 : CLIP_DISTANCE2;
+ float clip3 : CLIP_DISTANCE3;
+ float cull0 : CULL_DISTANCE0;
+ float cull1 : CULL_DISTANCE1;
+ float cull2 : CULL_DISTANCE2;
+ float cull3 : CULL_DISTANCE3;
+ };
+
+ struct vertex
+ {
+ float4 position : SV_Position;
+ float3 clip0 : SV_ClipDistance1;
+ float3 cull0 : SV_CullDistance1;
+ float clip1 : SV_ClipDistance2;
+ float cull1 : SV_CullDistance2;
+ };
+
+ void main(input vin, out vertex vertex)
+ {
+ vertex.position = vin.position;
+ vertex.clip0 = float3(vin.clip0, vin.clip1, vin.clip2);
+ vertex.cull0 = float3(vin.cull0, vin.cull1, vin.cull2);
+ vertex.clip1 = vin.clip3;
+ vertex.cull1 = vin.cull3;
+ }
+#endif
+ 0x43425844, 0xa24fb3ea, 0x92e2c2b0, 0xb599b1b9, 0xd671f830, 0x00000001, 0x00000374, 0x00000003,
+ 0x0000002c, 0x0000013c, 0x000001f0, 0x4e475349, 0x00000108, 0x00000009, 0x00000008, 0x000000e0,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000e9, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000101, 0x000000e9, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
+ 0x00000101, 0x000000e9, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x000000e9,
+ 0x00000003, 0x00000000, 0x00000003, 0x00000004, 0x00000101, 0x000000f7, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000005, 0x00000101, 0x000000f7, 0x00000001, 0x00000000, 0x00000003, 0x00000006,
+ 0x00000101, 0x000000f7, 0x00000002, 0x00000000, 0x00000003, 0x00000007, 0x00000101, 0x000000f7,
+ 0x00000003, 0x00000000, 0x00000003, 0x00000008, 0x00000101, 0x49534f50, 0x4e4f4954, 0x494c4300,
+ 0x49445f50, 0x4e415453, 0x43004543, 0x5f4c4c55, 0x54534944, 0x45434e41, 0xababab00, 0x4e47534f,
+ 0x000000ac, 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000,
+ 0x0000000f, 0x0000008c, 0x00000000, 0x00000002, 0x00000003, 0x00000001, 0x00000807, 0x0000008c,
+ 0x00000001, 0x00000002, 0x00000003, 0x00000001, 0x00000708, 0x0000009c, 0x00000000, 0x00000003,
+ 0x00000003, 0x00000002, 0x00000807, 0x0000009c, 0x00000001, 0x00000003, 0x00000003, 0x00000002,
+ 0x00000708, 0x505f5653, 0x7469736f, 0x006e6f69, 0x435f5653, 0x4470696c, 0x61747369, 0x0065636e,
+ 0x435f5653, 0x446c6c75, 0x61747369, 0x0065636e, 0x52444853, 0x0000017c, 0x00010040, 0x0000005f,
+ 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101012, 0x00000001, 0x0300005f, 0x00101012,
+ 0x00000002, 0x0300005f, 0x00101012, 0x00000003, 0x0300005f, 0x00101012, 0x00000004, 0x0300005f,
+ 0x00101012, 0x00000005, 0x0300005f, 0x00101012, 0x00000006, 0x0300005f, 0x00101012, 0x00000007,
+ 0x0300005f, 0x00101012, 0x00000008, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x04000067,
+ 0x00102072, 0x00000001, 0x00000002, 0x04000067, 0x00102082, 0x00000001, 0x00000002, 0x04000067,
+ 0x00102072, 0x00000002, 0x00000003, 0x04000067, 0x00102082, 0x00000002, 0x00000003, 0x05000036,
+ 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x0010100a,
+ 0x00000001, 0x05000036, 0x00102022, 0x00000001, 0x0010100a, 0x00000002, 0x05000036, 0x00102042,
+ 0x00000001, 0x0010100a, 0x00000003, 0x05000036, 0x00102082, 0x00000001, 0x0010100a, 0x00000004,
+ 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000005, 0x05000036, 0x00102022, 0x00000002,
+ 0x0010100a, 0x00000006, 0x05000036, 0x00102042, 0x00000002, 0x0010100a, 0x00000007, 0x05000036,
+ 0x00102082, 0x00000002, 0x0010100a, 0x00000008, 0x0100003e,
+ };
+ static const D3D11_INPUT_ELEMENT_DESC layout_desc[] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"CLIP_DISTANCE", 0, DXGI_FORMAT_R32_FLOAT, 1, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"CLIP_DISTANCE", 1, DXGI_FORMAT_R32_FLOAT, 1, 4, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"CLIP_DISTANCE", 2, DXGI_FORMAT_R32_FLOAT, 1, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"CLIP_DISTANCE", 3, DXGI_FORMAT_R32_FLOAT, 1, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"CULL_DISTANCE", 0, DXGI_FORMAT_R32_FLOAT, 1, 16, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"CULL_DISTANCE", 1, DXGI_FORMAT_R32_FLOAT, 1, 20, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"CULL_DISTANCE", 2, DXGI_FORMAT_R32_FLOAT, 1, 24, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"CULL_DISTANCE", 3, DXGI_FORMAT_R32_FLOAT, 1, 28, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+ struct
+ {
+ float clip_distance[4];
+ float cull_distance[4];
+ }
+ vertices[4] =
+ {
+ {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
+ {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
+ {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
+ {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
+ };
+ static const struct test
+ {
+ float vertices[4];
+ BOOL triangle_visible[2];
+ }
+ cull_distance_tests[] =
+ {
+ {{-1.0f, 1.0f, 1.0f, 1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{-1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}},
+ {{-1.0f, 1.0f, -1.0f, 1.0f}, {TRUE, TRUE}},
+ {{-1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, -1.0f, -1.0f, 1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}},
+
+ {{-1.0f, -1.0f, -1.0f, 1.0f}, {FALSE, TRUE}},
+ {{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{-1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, -1.0f, -1.0f, -1.0f}, {TRUE, FALSE}},
+
+ {{-1.0f, -1.0f, -1.0f, -1.0f}, {FALSE, FALSE}},
+ };
+ static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
+
+ if (!init_test_context(&test_context, NULL))
+ return;
+ device = test_context.device;
+ context = test_context.immediate_context;
+
+ hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
+ vs_code, sizeof(vs_code), &test_context.input_layout);
+ ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+
+ vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
+ stride = sizeof(*vertices);
+ offset = 0;
+ ID3D11DeviceContext_IASetVertexBuffers(context, 1, 1, &vb, &stride, &offset);
+
+ hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &test_context.vs);
+ ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+
+ ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
+ draw_color_quad(&test_context, &green);
+ check_texture_color(test_context.backbuffer, 0xff00ff00, 1);
+
+ for (i = 0; i < ARRAY_SIZE(vertices->cull_distance); ++i)
+ {
+ for (j = 0; j < ARRAY_SIZE(cull_distance_tests); ++j)
+ {
+ const struct test *test = &cull_distance_tests[j];
+ unsigned int expected_color[ARRAY_SIZE(test->triangle_visible)];
+ unsigned int color;
+
+ for (k = 0; k < ARRAY_SIZE(vertices); ++k)
+ vertices[k].cull_distance[i] = test->vertices[k];
+ ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)vb, 0, NULL, vertices, 0, 0);
+
+ ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
+ draw_color_quad(&test_context, &green);
+
+ for (k = 0; k < ARRAY_SIZE(expected_color); ++k)
+ expected_color[k] = test->triangle_visible[k] ? 0xff00ff00 : 0xffffffff;
+
+ if (expected_color[0] == expected_color[1])
+ {
+ check_texture_color(test_context.backbuffer, *expected_color, 1);
+ }
+ else
+ {
+ get_texture_readback(test_context.backbuffer, 0, &rb);
+ color = get_readback_color(&rb, 160, 240);
+ ok(color == expected_color[0], "Got unexpected color 0x%08x.\n", color);
+ color = get_readback_color(&rb, 480, 240);
+ ok(color == expected_color[1], "Got unexpected color 0x%08x.\n", color);
+ release_resource_readback(&rb);
+ }
+ }
+
+ for (j = 0; j < ARRAY_SIZE(vertices); ++j)
+ vertices[j].cull_distance[i] = 1.0f;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(vertices->clip_distance); ++i)
+ {
+ for (j = 0; j < ARRAY_SIZE(vertices); ++j)
+ vertices[j].clip_distance[i] = -1.0f;
+ ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)vb, 0, NULL, vertices, 0, 0);
+
+ ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
+ draw_color_quad(&test_context, &green);
+ check_texture_color(test_context.backbuffer, 0xffffffff, 1);
+
+ for (j = 0; j < ARRAY_SIZE(vertices); ++j)
+ vertices[j].clip_distance[i] = 1.0f;
+ }
+
+ memset(vertices, 0, sizeof(vertices));
+ ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)vb, 0, NULL, vertices, 0, 0);
+ ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
+ draw_color_quad(&test_context, &green);
+ check_texture_color(test_context.backbuffer, 0xff00ff00, 1);
+
+ ID3D11Buffer_Release(vb);
+ release_test_context(&test_context);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -23234,4 +23442,5 @@ START_TEST(d3d11)
test_conservative_depth_output();
test_format_compatibility();
test_clip_distance();
+ test_combined_clip_and_cull_distances();
}
--
2.13.6
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