[PATCH 06/10] d3d8: Toggle depth test state based on auto depth stencil.

Józef Kucia jkucia at codeweavers.com
Wed Dec 6 04:00:36 CST 2017


wined3d will not do this anymore

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d8/device.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 8b6bd3f6ef69..f77fb27a5875 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3271,8 +3271,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
         return D3DERR_INVALIDCALL;
     }
 
-    hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
-    if (FAILED(hr))
+    if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc)))
     {
         WARN("Failed to initialize 3D, hr %#x.\n", hr);
         wined3d_device_release_focus_window(device->wined3d_device);
@@ -3282,6 +3281,8 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
         return hr;
     }
 
+    wined3d_device_set_render_state(device->wined3d_device,
+            WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
     wined3d_mutex_unlock();
 
-- 
2.13.6




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