[PATCH 07/10] d3d9: Toggle depth test state based on auto depth stencil.
Józef Kucia
jkucia at codeweavers.com
Wed Dec 6 04:00:37 CST 2017
wined3d will not do this anymore
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d9/device.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 655318eab5c6..20f73c0e212b 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -4092,8 +4092,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
}
}
- hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
- if (FAILED(hr))
+ if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc)))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
wined3d_device_release_focus_window(device->wined3d_device);
@@ -4103,6 +4102,9 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
return hr;
}
+ wined3d_device_set_render_state(device->wined3d_device,
+ WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
+
if (FAILED(hr = d3d9_device_get_swapchains(device)))
{
wined3d_device_uninit_3d(device->wined3d_device);
--
2.13.6
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