[PATCH 07/10] d3d9: Toggle depth test state based on auto depth stencil.

Józef Kucia jkucia at codeweavers.com
Wed Dec 6 04:00:37 CST 2017


wined3d will not do this anymore

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d9/device.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 655318eab5c6..20f73c0e212b 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -4092,8 +4092,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
         }
     }
 
-    hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
-    if (FAILED(hr))
+    if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc)))
     {
         WARN("Failed to initialize 3D, hr %#x.\n", hr);
         wined3d_device_release_focus_window(device->wined3d_device);
@@ -4103,6 +4102,9 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
         return hr;
     }
 
+    wined3d_device_set_render_state(device->wined3d_device,
+            WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
+
     if (FAILED(hr = d3d9_device_get_swapchains(device)))
     {
         wined3d_device_uninit_3d(device->wined3d_device);
-- 
2.13.6




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