[PATCH 08/10] wined3d: Do not modify depth test state in wined3d_device_init_3d().

Józef Kucia jkucia at codeweavers.com
Wed Dec 6 04:00:38 CST 2017


We do not want to automagically disable depth test for D3D10+.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

DDraw sets ZENABLE in d3d_device_init().

---
 dlls/wined3d/device.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d57758d32abd..26557029de27 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -949,7 +949,7 @@ void CDECL wined3d_device_release_focus_window(struct wined3d_device *device)
 
 static void device_init_swapchain_state(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
 {
-    BOOL ds_enable = !!swapchain->desc.enable_auto_depth_stencil;
+    BOOL ds_enable = swapchain->desc.enable_auto_depth_stencil;
     unsigned int i;
 
     if (device->fb.render_targets)
@@ -963,7 +963,6 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi
     }
 
     wined3d_device_set_depth_stencil_view(device, ds_enable ? device->auto_depth_stencil_view : NULL);
-    wined3d_device_set_render_state(device, WINED3D_RS_ZENABLE, ds_enable);
 }
 
 static void wined3d_device_delete_opengl_contexts_cs(void *object)
@@ -4881,6 +4880,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         device->update_state = &device->state;
 
         device_init_swapchain_state(device, swapchain);
+        wined3d_device_set_render_state(device,
+                WINED3D_RS_ZENABLE, !!swapchain->desc.enable_auto_depth_stencil);
         if (wined3d_settings.logo)
             device_load_logo(device, wined3d_settings.logo);
     }
-- 
2.13.6




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