[PATCH 09/10] d3d11: Fix initial depth stencil state.
Józef Kucia
jkucia at codeweavers.com
Wed Dec 6 04:00:39 CST 2017
The initial WINED3D_RS_ZFUNC state is different in wined3d.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 15 +++++++++++----
1 file changed, 11 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7ae9073ffb11..820463c27599 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -745,6 +745,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
wined3d_mutex_unlock();
}
+static void set_default_depth_stencil_state(struct wined3d_device *wined3d_device)
+{
+ wined3d_device_set_render_state(wined3d_device, WINED3D_RS_ZENABLE, TRUE);
+ wined3d_device_set_render_state(wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL);
+ wined3d_device_set_render_state(wined3d_device, WINED3D_RS_ZFUNC, WINED3D_CMP_LESS);
+ wined3d_device_set_render_state(wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
+}
+
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface,
ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
{
@@ -759,10 +767,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3
device->stencil_ref = stencil_ref;
if (!(device->depth_stencil_state = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
{
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, TRUE);
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL);
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, D3D11_COMPARISON_LESS);
- wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
+ set_default_depth_stencil_state(device->wined3d_device);
wined3d_mutex_unlock();
return;
}
@@ -5727,6 +5732,8 @@ static void CDECL device_parent_wined3d_device_created(struct wined3d_device_par
wined3d_device_incref(wined3d_device);
device->wined3d_device = wined3d_device;
+
+ set_default_depth_stencil_state(wined3d_device);
}
static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
--
2.13.6
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