[PATCH 03/10] wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.

Józef Kucia jkucia at codeweavers.com
Wed Dec 6 04:00:33 CST 2017


From: Matteo Bruni <mbruni at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

Helpful to correctly implement D3D10+ depth bias.

---
 dlls/wined3d/utils.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 1a75dd713920..76b1d8998acd 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1567,7 +1567,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,
             WINED3DFMT_FLAG_DEPTH,
             WINED3D_GL_EXT_NONE,        NULL},
-    {WINED3DFMT_D16_LOCKABLE,           GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
+    {WINED3DFMT_D16_LOCKABLE,           GL_DEPTH_COMPONENT16,             GL_DEPTH_COMPONENT16,                   0,
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
             ARB_DEPTH_TEXTURE,          NULL},
@@ -1579,7 +1579,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_INT,                  0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
             ARB_DEPTH_TEXTURE,          NULL},
-    {WINED3DFMT_S1_UINT_D15_UNORM,      GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
+    {WINED3DFMT_S1_UINT_D15_UNORM,      GL_DEPTH_COMPONENT16,             GL_DEPTH_COMPONENT16,                   0,
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,
             WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
             ARB_DEPTH_TEXTURE,          NULL},
@@ -1631,7 +1631,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,
             WINED3DFMT_FLAG_DEPTH,
             WINED3D_GL_EXT_NONE,        NULL},
-    {WINED3DFMT_D16_UNORM,              GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
+    {WINED3DFMT_D16_UNORM,              GL_DEPTH_COMPONENT16,             GL_DEPTH_COMPONENT16,                   0,
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
-- 
2.13.6




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