[PATCH 2/2] msvcp: Cast the wait time in _Cnd_timedwait to ULONG.

Stefan Dösinger stefan at codeweavers.com
Wed Dec 6 06:50:21 CST 2017


This prevents sign extending it when promoting it to ULONGLONG. This
fixes high CPU usage in Wargaming Game Center that was caused by
_Cnd_timedwait instantly returning timeout instead of waiting for the
requested 30 days.

Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
 dlls/msvcp90/misc.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/msvcp90/misc.c b/dlls/msvcp90/misc.c
index 901930ba96..162c9dfc85 100644
--- a/dlls/msvcp90/misc.c
+++ b/dlls/msvcp90/misc.c
@@ -635,7 +635,7 @@ int __cdecl _Cnd_timedwait(_Cnd_arg_t cnd, _Mtx_arg_t mtx, const xtime *xt)
     InterlockedExchangeAdd( (LONG *)&cv->Ptr, 1 );
     _Mtx_unlock(mtx);
 
-    timeout.QuadPart = (ULONGLONG)_Xtime_diff_to_millis(xt) * -10000;
+    timeout.QuadPart = (ULONGLONG)((ULONG)_Xtime_diff_to_millis(xt)) * -10000;
     status = NtWaitForKeyedEvent(keyed_event, &cv->Ptr, FALSE, &timeout);
     if (status)
     {
-- 
2.13.6




More information about the wine-devel mailing list