[PATCH 6/9] d3d8: Set depth test state while resetting device.

Józef Kucia jkucia at codeweavers.com
Thu Dec 7 05:14:21 CST 2017


wined3d will not do this anymore

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d8/device.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index f77fb27a5875..506961a215bd 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -747,6 +747,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
     {
         present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
+        wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
+                !!swapchain_desc.enable_auto_depth_stencil);
         device->device_state = D3D8_DEVICE_STATE_OK;
     }
     else
-- 
2.13.6




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