[PATCH 7/9] d3d9: Set depth test state while resetting device.
Józef Kucia
jkucia at codeweavers.com
Thu Dec 7 05:14:22 CST 2017
wined3d will not do this anymore
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d9/device.c | 17 ++++++++++++-----
1 file changed, 12 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 20f73c0e212b..51b4896353d8 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -812,11 +812,13 @@ static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
static HRESULT d3d9_device_reset(struct d3d9_device *device,
D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
{
+ BOOL extended = device->d3d_parent->extended;
struct wined3d_swapchain_desc swapchain_desc;
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
- if (!device->d3d_parent->extended && device->device_state == D3D9_DEVICE_STATE_LOST)
+
+ if (!extended && device->device_state == D3D9_DEVICE_STATE_LOST)
{
WARN("App not active, returning D3DERR_DEVICELOST.\n");
return D3DERR_DEVICELOST;
@@ -831,8 +833,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
}
- if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters,
- device->d3d_parent->extended))
+ if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
@@ -852,10 +853,16 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
}
if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
- mode ? &wined3d_mode : NULL, reset_enum_callback, !device->d3d_parent->extended)))
+ mode ? &wined3d_mode : NULL, reset_enum_callback, !extended)))
{
HeapFree(GetProcessHeap(), 0, device->implicit_swapchains);
+ if (!extended)
+ {
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
+ !!swapchain_desc.enable_auto_depth_stencil);
+ }
+
if (FAILED(hr = d3d9_device_get_swapchains(device)))
{
device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
@@ -871,7 +878,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
device->device_state = D3D9_DEVICE_STATE_OK;
}
}
- else if (!device->d3d_parent->extended)
+ else if (!extended)
{
device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
}
--
2.13.6
More information about the wine-devel
mailing list