[PATCH 9/9] wined3d: Do not modify depth test state in wined3d_device_reset().

Józef Kucia jkucia at codeweavers.com
Thu Dec 7 05:14:24 CST 2017


For consistency with wined3d_device_init_3d().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 26557029de27..a25b98d74964 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4880,8 +4880,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         device->update_state = &device->state;
 
         device_init_swapchain_state(device, swapchain);
-        wined3d_device_set_render_state(device,
-                WINED3D_RS_ZENABLE, !!swapchain->desc.enable_auto_depth_stencil);
         if (wined3d_settings.logo)
             device_load_logo(device, wined3d_settings.logo);
     }
-- 
2.13.6




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