[PATCH 2/2] wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().

Józef Kucia jkucia at codeweavers.com
Thu Dec 7 05:39:56 CST 2017


The context_acquire() function does that.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/view.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 3322baa2b5b7..bae68133f754 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -833,8 +833,6 @@ void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *
 
     TRACE("view %p.\n", view);
 
-    wined3d_from_cs(view->resource->device->cs);
-
     context = context_acquire(view->resource->device, NULL, 0);
     gl_info = context->gl_info;
     layer_count = view->desc.u.texture.layer_count;
-- 
2.13.6




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