[PATCH vkd3d 6/6] libs/vkd3d-shader: Avoid theoretical crash in vkd3d_dxbc_compiler_emit_dot().

Józef Kucia joseph.kucia at gmail.com
Thu Dec 14 04:45:59 CST 2017


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 0684cd32718f..e749873f663b 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3806,7 +3806,7 @@ static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
         write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
 
     assert(instruction->src_count == ARRAY_SIZE(src_ids));
-    for (i = 0; i < instruction->src_count; ++i)
+    for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
         src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], write_mask);
 
     type_id = vkd3d_spirv_get_type_id(builder,
-- 
2.13.6




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