[PATCH vkd3d 6/6] libs/vkd3d-shader: Avoid theoretical crash in vkd3d_dxbc_compiler_emit_dot().
Józef Kucia
joseph.kucia at gmail.com
Thu Dec 14 04:45:59 CST 2017
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 0684cd32718f..e749873f663b 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3806,7 +3806,7 @@ static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
assert(instruction->src_count == ARRAY_SIZE(src_ids));
- for (i = 0; i < instruction->src_count; ++i)
+ for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], write_mask);
type_id = vkd3d_spirv_get_type_id(builder,
--
2.13.6
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