[PATCH 6/8] wined3d: Introduce wined3d_device_dispatch_compute().

Henri Verbeet hverbeet at gmail.com
Thu Feb 2 08:07:29 CST 2017


On 2 February 2017 at 12:43, Józef Kucia <jkucia at codeweavers.com> wrote:
> diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
> index a3d88b9..4980413 100644
> --- a/dlls/wined3d/drawprim.c
> +++ b/dlls/wined3d/drawprim.c
> @@ -580,3 +580,46 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
>
>      TRACE("Done all gl drawing.\n");
>  }
> +
> +void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
> +        unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z)
I don't care too much, but in the longer term I'd be inclined to merge
drawprim.c into some other file like context.c.



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