[PATCH 1/2] wined3d: Add patch primitives.

Henri Verbeet hverbeet at gmail.com
Fri Feb 3 07:30:17 CST 2017


On 2 February 2017 at 19:45, Guillaume Charifi <guillaume.charifi at sfr.fr> wrote:
> @@ -72,6 +72,38 @@ enum wined3d_primitive_type
>      WINED3D_PT_LINESTRIP_ADJ                = 11,
>      WINED3D_PT_TRIANGLELIST_ADJ             = 12,
>      WINED3D_PT_TRIANGLESTRIP_ADJ            = 13,
> +    WINED3D_PT_1_CONTROL_POINT_PATCHLIST    = 33,
> +    WINED3D_PT_2_CONTROL_POINT_PATCHLIST    = 34,
> +    WINED3D_PT_3_CONTROL_POINT_PATCHLIST    = 35,
> +    WINED3D_PT_4_CONTROL_POINT_PATCHLIST    = 36,
> +    WINED3D_PT_5_CONTROL_POINT_PATCHLIST    = 37,
> +    WINED3D_PT_6_CONTROL_POINT_PATCHLIST    = 38,
> +    WINED3D_PT_7_CONTROL_POINT_PATCHLIST    = 39,
> +    WINED3D_PT_8_CONTROL_POINT_PATCHLIST    = 40,
> +    WINED3D_PT_9_CONTROL_POINT_PATCHLIST    = 41,
> +    WINED3D_PT_10_CONTROL_POINT_PATCHLIST   = 42,
> +    WINED3D_PT_11_CONTROL_POINT_PATCHLIST   = 43,
> +    WINED3D_PT_12_CONTROL_POINT_PATCHLIST   = 44,
> +    WINED3D_PT_13_CONTROL_POINT_PATCHLIST   = 45,
> +    WINED3D_PT_14_CONTROL_POINT_PATCHLIST   = 46,
> +    WINED3D_PT_15_CONTROL_POINT_PATCHLIST   = 47,
> +    WINED3D_PT_16_CONTROL_POINT_PATCHLIST   = 48,
> +    WINED3D_PT_17_CONTROL_POINT_PATCHLIST   = 49,
> +    WINED3D_PT_18_CONTROL_POINT_PATCHLIST   = 50,
> +    WINED3D_PT_19_CONTROL_POINT_PATCHLIST   = 51,
> +    WINED3D_PT_20_CONTROL_POINT_PATCHLIST   = 52,
> +    WINED3D_PT_21_CONTROL_POINT_PATCHLIST   = 53,
> +    WINED3D_PT_22_CONTROL_POINT_PATCHLIST   = 54,
> +    WINED3D_PT_23_CONTROL_POINT_PATCHLIST   = 55,
> +    WINED3D_PT_24_CONTROL_POINT_PATCHLIST   = 56,
> +    WINED3D_PT_25_CONTROL_POINT_PATCHLIST   = 57,
> +    WINED3D_PT_26_CONTROL_POINT_PATCHLIST   = 58,
> +    WINED3D_PT_27_CONTROL_POINT_PATCHLIST   = 59,
> +    WINED3D_PT_28_CONTROL_POINT_PATCHLIST   = 60,
> +    WINED3D_PT_29_CONTROL_POINT_PATCHLIST   = 61,
> +    WINED3D_PT_30_CONTROL_POINT_PATCHLIST   = 62,
> +    WINED3D_PT_31_CONTROL_POINT_PATCHLIST   = 63,
> +    WINED3D_PT_32_CONTROL_POINT_PATCHLIST   = 64,
>  };
>
I'm not sure this really makes sense in wined3d, in OpenGL the
primitive type and control point count are separate.



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