d3d11: Silence a d3d11_immediate_context_OMSetBlendState fixme

Henri Verbeet hverbeet at gmail.com
Tue Feb 7 05:52:01 CST 2017


On 6 February 2017 at 21:27, André Hentschel <nerv at dawncrow.de> wrote:
> Signed-off-by: André Hentschel <nerv at dawncrow.de>
> ---
>
> For https://bugs.winehq.org/show_bug.cgi?id=42017
>
If you're a developer working on this code, and you're finding it hard
to separate the FIXMEs that matter from the ones that don't, the
correct way to do this would be to check "desc" for references to
D3D11_BLEND_BLEND_FACTOR or D3D11_BLEND_INV_BLEND_FACTOR. But then, in
that case it would be only marginally harder to just implement the
functionality. For users uncomfortable with scary letters, I'd suggest
WINEDEBUG=-all for a more thorough fix.



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