[PATCH 6/9] wined3d: Generate code for compute shaders.
Józef Kucia
joseph.kucia at gmail.com
Thu Feb 9 08:52:18 CST 2017
On Thu, Feb 9, 2017 at 3:39 PM, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> I don't know it for a fact but it seems weird to me that explicitly
> enabling the extension in the GLSL source is ever necessary, given
> that you just created the shader with GL_COMPUTE_SHADER anyway... FWIW
> the extension enable is not mentioned in the ARB_compute_shader spec.
In practice this seems to be necessary.
fixme:d3d_shader:print_glsl_info_log 0(18) : error C7532: global
variable gl_WorkGroupID requires "#version 430 " or later
fixme:d3d_shader:print_glsl_info_log 0(18) : error C0000: ... or
#extension GL_ARB_compute_shader : enable
fixme:d3d_shader:print_glsl_info_log (0) : error C2003:
incompatible options for link
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