[PATCH 1/4] d3d8/tests: Work around a r500 Windows point sprite bug.

Marvin testbot at winehq.org
Tue Feb 21 03:43:34 CST 2017


Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=28784

Your paranoid android.


=== wvistau64 (64 bit visual) ===
d3d8:visual has no test summary line (early exit of the main process?)

=== w2008s64 (64 bit visual) ===
d3d8:visual has no test summary line (early exit of the main process?)

=== w7pro64 (64 bit visual) ===
d3d8:visual has no test summary line (early exit of the main process?)

=== w864 (64 bit visual) ===
d3d8:visual has no test summary line (early exit of the main process?)

=== w1064 (64 bit visual) ===
d3d8:visual has no test summary line (early exit of the main process?)



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