[PATCH] d3dx9_36/tests: Fix a memory leak in test_createtext.

Matteo Bruni matteo.mystral at gmail.com
Tue Feb 28 09:21:51 CST 2017


2017-02-27 7:52 GMT+01:00 Alex Henrie <alexhenrie24 at gmail.com>:
> diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
> index 95dd06e466..64b7b8823c 100644
> --- a/dlls/d3dx9_36/tests/mesh.c
> +++ b/dlls/d3dx9_36/tests/mesh.c
> @@ -4340,8 +4340,7 @@ static void test_createtext(IDirect3DDevice9 *device, HDC hdc, const char *text,
>      if (!compute_text_mesh(&mesh, text, deviation, extrusion, otm.otmEMSquare, glyphs))
>      {
>          skip("Couldn't create mesh\n");
> -        d3dxmesh->lpVtbl->Release(d3dxmesh);
> -        return;
> +        goto error;
>      }
>      mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;

I would go in the other direction and strip all the error checking
branches and gotos from those tests. compute_text_mesh() returns FALSE
only on allocation failure and that's not supposed to happen in the
controlled conditions of the test. It's probably better to just fail
and crash in those cases.



More information about the wine-devel mailing list