[PATCH 3/7] d3d11/tests: Add test for interleaved Draw() and Dispatch() calls.

Józef Kucia joseph.kucia at gmail.com
Wed Jan 25 06:23:19 CST 2017


On Wed, Jan 25, 2017 at 1:13 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 25 January 2017 at 11:17, Józef Kucia <jkucia at codeweavers.com> wrote:
>> Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
>> ---
>>  dlls/d3d11/tests/d3d11.c | 186 +++++++++++++++++++++++++++++++++++++++++++++++
>>  1 file changed, 186 insertions(+)
>>
> This fails here:
>
>     d3d11.c:1310: Feature level 0xb000.
>     d3d11.c:6487: Tests skipped: Some AMD drivers have a bug affecting the test.
>     d3d11.c:10104: Compute shader support via SM4 0x1.
>     d3d11.c:11197: Optional format 0x59 - display supported, feature
> level 0xa100.
>     d3d11.c:11197: Optional format 0x59 - display supported, feature
> level 0xa000.
>     d3d11.c:12628: Test failed: Got 0x00000000, expected 0xffffffff at
> (0, 0), sub-resource 0.
>     d3d11: 7402 tests executed (0 marked as todo, 1 failure), 1 skipped.

Right, I've forgot to remove backbuffer clears and backbuffer
check_texture_color() calls from the test. The results weren't
consistent across GPU drivers.

>
> It also takes a long time to run; it might be hanging the GPU.

I haven't noticed, but I'll try to look into this.



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